Nuclear throne together how many players
Spectating is a pleasant alternative - since it uses a similar approach to replays (replicating actions by storing player inputs for each frame), the amount of bandwidth used is minimal (~1KB/second per viewer), and so is the resource usage.Īside of obvious uses, this also allows for a curious workaround - if you need to stream the game, but cannot do so for technical reasons, you can have a trusted person spectate your session and do the actual video stream of that. It's not always that you have a computer and an internet connection capable of streaming a game in decent quality. So with two "Eyes" characters you can pull enemies even faster, with 2x "Rebel" you can have some ridiculous quantities of allies, and with 2x "Horror" and some planning you can have your very own giant annihilation beam (pictured).Īs you may know, conventional game streaming can be hardware and network intensive, since the computer has to record, compress, and transmit a video in realtime. While seeking through bits of the game related to this, I was also able to revisit how particular abilities work with multiple players, and whether they can\should "stack". While this removes a couple of potentially funny combinations, this is about as balanced as it gets. In the end, character-specific UMs were made to apply only to character(s) of the given race, while the global\passive UMs would apply to everyone.
#Nuclear throne together how many players full
Of course, the largest amount of time was spent on deciding how every UM should work with multiple players, but that's a less interesting story full of tough decisions. If (UM obtained) then (Apply effect)Īnd then there's a small helper function which counts how many characters of a particular kind there are to scale effects accordingly. Solution is relatively simple - status of whether the player(s) have a particular UM is now stored in a 2-dimensional array, so the above pseudocode becomes And you can't check the number either, because the players would probably want to pick different UMs if they are playing with different characters. However, with multiple players, this approach presents a bit of a trouble - firstly, you can't check if the player's race index is equal to a value, because there are multiple players. That's an alright thing to do for a single-player game - when the player picks an UM, you just set the global variable to 1\2\3, and that's it. If (player's race number is X) and (Ultra Mutation number is Y) then (Apply effect) This is largely due to fact that the original game has these implemented roughly as following (pseudocode): Original game and the initial release of NTT would only offer a choice of two coop-specific "ultra mutations" (character-specific effects picked upon reaching the maximum level in the game) when playing in 2P mode. Today I've released what can be considered a major public update, and this is a small average-sized post about interesting things in it. I had since received a plenty of feedback, bug reports, and feature requests.
#Nuclear throne together how many players mod
Panda can throw weapons, much like Chicken after update #76.Įach time Panda enters a level end portal, the weapon he is currently holding will randomly turn into another weapon of the same tier.I've released my online multiplayer mod for Nuclear Throne just a bit over two weeks ago. Throne Butt lowers ammo cost on healing.Trying to fly out of level bounds inflicts damage as well.
Angel can fly over walls, but staying above walls for too long is punished by damage.Angel can heal using a Large Ammo Chest's worth of the ammo type of the weapon currently held.After getting any Ultra Mutation, goes to Y.V.'s Crib.Throne Butt makes Small Ammo Chests give even more ammo depending on how many Buddies you have.Buddies use as much ammo as a normal player would while firing each weapon, meaning that if you have two buddies you will have to deal with x3 ammo consumption. Buddies increase the amount of ammo gained from Small Ammo Chests depending on how many you have.They are controlled by the player, alongside Cuz himself with no need of extra input. Max HP and Buddies are reset after exiting a Portal.
Yung Cuz can create Buddies- smaller clones of himself that have the same weapons as him- at the cost of half your current max HP.